{"id":772,"date":"2014-02-20T13:51:17","date_gmt":"2014-02-20T18:51:17","guid":{"rendered":"http:\/\/sharkpuppet.com\/?p=772"},"modified":"2014-02-20T13:51:17","modified_gmt":"2014-02-20T18:51:17","slug":"game-reviewpreview-titanfall-beta","status":"publish","type":"post","link":"http:\/\/sharkpuppet.com\/wordpress\/game-reviewpreview-titanfall-beta\/","title":{"rendered":"Game Review\/Preview: Titanfall Beta"},"content":{"rendered":"<p>With the <a href=\"http:\/\/www.titanfall.com\/\"><i>Titanfall<\/i><\/a> beta wrapped up, things are looking fairly promising for the highly anticipated shooter.\u00a0 The game\u2019s core mechanics are solid, and the maps and modes present in the beta seemed to be well thought out.\u00a0 In its final retail version, <i>Titanfall<\/i> stands a good chance of becoming a major selling point for the Xbox One.\u00a0 Unless, of course, gamers prefer to buy the Xbox 360 or PC versions instead.<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/sharkpuppet.com\/wordpress\/wp-content\/uploads\/2014\/02\/Titanfall1.jpg\"><img loading=\"lazy\" class=\"size-full wp-image-774 aligncenter\" alt=\"Titanfall1\" src=\"http:\/\/sharkpuppet.com\/wordpress\/wp-content\/uploads\/2014\/02\/Titanfall1.jpg\" width=\"675\" height=\"380\" srcset=\"http:\/\/sharkpuppet.com\/wordpress\/wp-content\/uploads\/2014\/02\/Titanfall1.jpg 675w, http:\/\/sharkpuppet.com\/wordpress\/wp-content\/uploads\/2014\/02\/Titanfall1-300x168.jpg 300w\" sizes=\"(max-width: 675px) 100vw, 675px\" \/><\/a><\/p>\n<p><i>Titanfall<\/i> follows the multiplayer FPS conventions of having players engage in deathmatch and objective-based game modes with customized weapon and equipment loadouts.\u00a0 Performing well in combat results in earning experience points, which unlock new gear.\u00a0 None of this is terribly new, but the actual gameplay does quite a bit to help <i>Titanfall<\/i> stand out.<\/p>\n<p>The most obvious selling point is the presence of Titans, also known as Giant Freakin\u2019 Robot Suits.\u00a0 Over the course of a match, players earn the ability to call down a Titan, which drops in from orbit in a suitably dramatic fashion.\u00a0 The Titans can either be piloted directly or left to operate automatically, in which case they will either follow their owner around the map or defend their current position.\u00a0 Stomping around the map in a Titan is supremely entertaining, and offers a fascinating shift in perspective compared to traveling on foot.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/sharkpuppet.com\/wordpress\/wp-content\/uploads\/2014\/02\/Titanfall2.jpg\"><img loading=\"lazy\" class=\"size-full wp-image-775 aligncenter\" alt=\"Titanfall2\" src=\"http:\/\/sharkpuppet.com\/wordpress\/wp-content\/uploads\/2014\/02\/Titanfall2.jpg\" width=\"675\" height=\"380\" srcset=\"http:\/\/sharkpuppet.com\/wordpress\/wp-content\/uploads\/2014\/02\/Titanfall2.jpg 675w, http:\/\/sharkpuppet.com\/wordpress\/wp-content\/uploads\/2014\/02\/Titanfall2-300x168.jpg 300w\" sizes=\"(max-width: 675px) 100vw, 675px\" \/><\/a><\/p>\n<p>Thankfully, the balance of power between Titans and infantry is surprisingly level.\u00a0 When not piloting a colossal death machine, players have access to a wide range of stealth and mobility options.\u00a0 Clever use of cloaking, wall-running, and jetpack double jumps allows players to outmaneuver enemy Titans and launch surprise attacks with heavy weapons.\u00a0 Knowing whether a situation calls for troops or robot suits can make the difference between winning and losing a match.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/sharkpuppet.com\/wordpress\/wp-content\/uploads\/2014\/02\/Titanfall3.jpg\"><img loading=\"lazy\" class=\"size-full wp-image-776 aligncenter\" alt=\"Titanfall3\" src=\"http:\/\/sharkpuppet.com\/wordpress\/wp-content\/uploads\/2014\/02\/Titanfall3.jpg\" width=\"675\" height=\"380\" srcset=\"http:\/\/sharkpuppet.com\/wordpress\/wp-content\/uploads\/2014\/02\/Titanfall3.jpg 675w, http:\/\/sharkpuppet.com\/wordpress\/wp-content\/uploads\/2014\/02\/Titanfall3-300x168.jpg 300w\" sizes=\"(max-width: 675px) 100vw, 675px\" \/><\/a><\/p>\n<p>The beta offered a choice of three game types: a team deathmatch mode, a territory capture mode, and a you-only-live-once elimination mode.\u00a0 Each was entertaining in its own right, and the two available maps seemed suited to all three game types.\u00a0 An urban map forces players to use buildings and side streets to flank the enemy, while a more rural setting places a greater focus on ranged combat.\u00a0 The most interesting feature was an \u201cepilogue\u201d at the end of the deathmatch and territory capture modes, where the losing team has a chance to escape on a dropship.\u00a0 The mad dash to \u201cget to the choppa\u201d led to some intense running firefights, and escaping after being defeated was almost more entertaining than winning.<\/p>\n<p>In terms of player progression, the beta seemed tuned to allow quick increases in level in order to show off the variety of weapons, equipment, and abilities.\u00a0 Infantry and Titan loadouts both offered plenty of things to customize, and I can only assume that a greater variety of gear will be available in the full game.\u00a0 Player characters change appearance depending on a loadout\u2019s primary weapon, which is a clever touch.\u00a0 People with sniper rifles look like snipers, and people with shotguns look ready to suppress a riot.<\/p>\n<p>One thing lacking in the beta was any sign of the story hinted at in the game\u2019s various trailer videos.\u00a0 I\u2019m still curious about how a multiplayer shooter will be able to make players care about the world they\u2019re fighting in.\u00a0 Even without a storyline, though, the beta showed some interesting ways of immersing players in the fight.\u00a0 Various \u201cmission control\u201d characters provide a steady stream of radio transmissions that are tailored to how the match is going, which feels far less artificial than the traditional disembodied narration pioneered by games like <i>Halo<\/i>.\u00a0 AI-controlled infantry also appears on both teams, offering a swarm of expendables that both harass the enemy and help make the map feel more populated than it actually is.\u00a0 In terms of making multiplayer feel as cinematic as single-player, <i>Titanfall<\/i> would appear to be one of the most successful games of its kind.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/sharkpuppet.com\/wordpress\/wp-content\/uploads\/2014\/02\/Titanfall4.jpg\"><img loading=\"lazy\" class=\"size-full wp-image-777 aligncenter\" alt=\"Titanfall4\" src=\"http:\/\/sharkpuppet.com\/wordpress\/wp-content\/uploads\/2014\/02\/Titanfall4.jpg\" width=\"675\" height=\"380\" srcset=\"http:\/\/sharkpuppet.com\/wordpress\/wp-content\/uploads\/2014\/02\/Titanfall4.jpg 675w, http:\/\/sharkpuppet.com\/wordpress\/wp-content\/uploads\/2014\/02\/Titanfall4-300x168.jpg 300w\" sizes=\"(max-width: 675px) 100vw, 675px\" \/><\/a><\/p>\n<p>The content that was available in the <i>Titanfall<\/i> beta was entertaining, and promises a good final product if the full game is able to expand upon what we\u2019ve seen so far.\u00a0 Considering how much time has gone by since the Xbox One launch, it shouldn\u2019t be too difficult for <i>Titanfall <\/i>to carve out an audience from bored <i>Battlefield<\/i> and <i>Call of Duty<\/i> players who want a chance to pilot a giant robot.<\/p>\n<p>&nbsp;<\/p>\n<address>Titanfall is available via <a href=\"http:\/\/www.amazon.com\/gp\/search?ie=UTF8&amp;camp=1789&amp;creative=9325&amp;index=videogames&amp;keywords=titanfall&amp;linkCode=ur2&amp;tag=sharpupp-20\" target=\"_blank\">Amazon<\/a><img loading=\"lazy\" style=\"border: none !important; margin: 0px !important;\" alt=\"\" src=\"http:\/\/ir-na.amazon-adsystem.com\/e\/ir?t=sharpupp-20&amp;l=ur2&amp;o=1\" width=\"1\" height=\"1\" border=\"0\" \/>.<\/address>\n<address>\u00a0<\/address>\n<address>Article by Paul Jensen.<\/address>\n","protected":false},"excerpt":{"rendered":"<p>With the Titanfall beta wrapped up, things are looking fairly promising for the highly anticipated shooter.\u00a0 The game\u2019s core mechanics are solid, and the maps and modes present in the beta seemed to be well thought out.\u00a0 In its final retail version, Titanfall stands a good chance of becoming a major selling point for the <a href='http:\/\/sharkpuppet.com\/wordpress\/game-reviewpreview-titanfall-beta\/' class='excerpt-more'>[Read more&#8230;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[19],"tags":[],"_links":{"self":[{"href":"http:\/\/sharkpuppet.com\/wordpress\/wp-json\/wp\/v2\/posts\/772"}],"collection":[{"href":"http:\/\/sharkpuppet.com\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/sharkpuppet.com\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/sharkpuppet.com\/wordpress\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/sharkpuppet.com\/wordpress\/wp-json\/wp\/v2\/comments?post=772"}],"version-history":[{"count":2,"href":"http:\/\/sharkpuppet.com\/wordpress\/wp-json\/wp\/v2\/posts\/772\/revisions"}],"predecessor-version":[{"id":778,"href":"http:\/\/sharkpuppet.com\/wordpress\/wp-json\/wp\/v2\/posts\/772\/revisions\/778"}],"wp:attachment":[{"href":"http:\/\/sharkpuppet.com\/wordpress\/wp-json\/wp\/v2\/media?parent=772"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/sharkpuppet.com\/wordpress\/wp-json\/wp\/v2\/categories?post=772"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/sharkpuppet.com\/wordpress\/wp-json\/wp\/v2\/tags?post=772"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}